![]() Shop is a breather card at worst, and an expensive way to get supplies at best. Metal Ore and Noble Trader can be useful in the right runs and will cost me nothing at worst. Lost Island has a cost, but has large enough gains I would consider it. Holy Patronage is safe at worst, and might be useful if I can bless myself. ![]() Giant Eagle isn't great, but I didn't hate it as much as other options. Desert of the Damned and Holy Forge are safe cards at worst. Dead King's Hall also tends to have traps I can exploit. The Kraken and The Tavern are a bit of a gamble, but I at least know how they go, and there is potential for reward (and getting the Kraken set would have been hilarious).Ī Winding Trail and Battle Practice are relatively easy to deal with, and I needed to put in battle cards.Ĭave Rescue and Dead King's Hall were also needed to round out the deck, but they do have some nice gain. The Captain, Wheel of the Gods, and Local Peasant, are all safe cards that will, at worst, do nothing. It's not 100% optimized, but it's very close, and has the variety I needed and there will be no Dragon equipment in this deck. Good preparations are important let's have a look at the encounters and equipment I put in. The strategy is no different from a regular run, but the dungeon becomes even less forgiving, so you have to be much better about following it. ![]() ![]() Let's not only take him down, but also humiliate him in the process. The Dealer has toyed with us for the last time. Part 22- The Dealer, hard mode (uncut) (YouTube) Part 22: Part 22 (end) - The Dealer, hard mode ![]()
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